AI Insights · Timothy · April 2023
Top 5 High Fantasy Games on Android in Chile - Q1 2023
Discover the performance trends of the top 5 high fantasy games on Android in Chile for the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 high fantasy games on Android in Chile demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these games fared based on data from Sensor Tower.
Coin Master by Moon Active showed a significant increase in weekly revenue, starting at around $34.8K at the end of December and peaking at approximately $74.1K by the end of March. Weekly downloads also saw an upward trend, reaching a high of 39.8K in the week of January 30 before stabilizing around 23.3K towards the end of the quarter. The game maintained a strong base of weekly active users, rising from 143.9K to 173.1K over the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. had a more varied performance. Weekly revenue fluctuated, starting at $19.1K at the end of December, dipping to $7.5K by mid-March, and closing the quarter at around $13.7K. Weekly downloads remained relatively stable, averaging between 3K to 6K throughout the quarter. Active users saw a decline from 83K at the start to 71.4K by the end of March.
Lords Mobile: Kingdom Wars by IGG.COM displayed consistent weekly revenue, starting at $13.6K at the end of December and ending at $13.4K in March, with minor fluctuations in between. Weekly downloads experienced a drop, beginning at 5.3K and decreasing to 3.2K by the end of the quarter. Active users saw a slight decline, starting at 25.1K and ending at 21K.
Mobile Legends: Bang Bang by Moonton had steady weekly revenue, peaking at $12.9K in mid-March and closing the quarter at $12.1K. Downloads were quite variable, with a high of 6.6K in the week of February 20, and ending the quarter at around 1.9K. Active users fluctuated throughout the quarter, starting at 107.8K and ending at 90.3K.
Clash of Clans by Supercell maintained consistent revenue, with a notable peak of $14.7K at the end of January and ending the quarter at approximately $10.8K. Weekly downloads remained stable, hovering around 3K to 4K. The game also maintained a strong user base, with active users slightly decreasing from 244.3K to 231.4K over the quarter.
For more detailed insights and data, visit Sensor Tower.